Archive for ‘Mobile’
UX leadership insight #4: Appropriately radical
(See my earlier posts for introduction to the series.) If you are lucky, you can be in charge of a design project where many fundamental areas of the UI will need to be changed compared to the old products. For example, in mobile devices or any embedded (non-PC) software, you may need to design both [...]
Read more »Two decades of mobile UX
This is a summary of a presentation I made in IxDA Helsinki meet-up on 10th September at Nordkapp. Defining the mobile phone I have been working with mobile user experience for over 16 years. During this time, the profession of designing for good user experience has changed surprisingly little. In early 1990s, the forerunners of [...]
Read more »UX leadership insight #1: Clear design drivers
Well, this post may seem so obvious for you. Therefore, it’s also a good starting point for the insights. I call “design drivers” the main principles that guide the design decisions in the team. If you work as a design lead, you very likely need to write a list of design drivers that you want [...]
Read more »Insights about designing new concepts – the series
I have had the pleasure (and pain) of taking part in the process where the leading user interface paradigms for mobile devices have been created. At the moment mobile devices are going through a redefinition. The introduction of iPhone has shaken the traditional telecom industry, and now all the elements of the user experience of [...]
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